Region

data class Region(val id: String, val world: String, val bounds: BoundingBox)

Constructors

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constructor(id: String, world: String, a: Location, b: Location)
constructor(id: String, world: String, bounds: BoundingBox)

Properties

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val bounds: BoundingBox
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val id: String
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Functions

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fun contains(location: Location): Boolean
fun contains(player: Player): Boolean
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fun getEdges(min: Vector, max: Vector): List<Pair<Vector, Vector>>
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fun show(particle: Particle = Particle.HAPPY_VILLAGER, step: Double = 1.0, duration: Int = 3)